Search found 661 matches
- Thu Aug 20, 2015 5:31 pm
- Forum: Strategy & Tactics
- Topic: Icemod: What's your most powerful race design?
- Replies: 13
- Views: 23913
Re: Icemod: What's your most powerful race design?
So I take it form this you don't believe playing against the AI is a good test of a race? AI is very random. You can get different AI races as opponents at a time and result will be different. If you want to see the race's performance as it is, it's better to play without any AI at all. As far as "...
- Thu Aug 20, 2015 7:41 am
- Forum: Strategy & Tactics
- Topic: Icemod: What's your most powerful race design?
- Replies: 13
- Views: 23913
Re: Icemod: What's your most powerful race design?
So no one has any race recommendations here? There could be one race or another, you couldn't know if you don't play. Rephrasing your words "discussion against humans is just too much a time sink" and no result. I prefer to find out everything on practice. If you are up to we can try. Edit: checked...
- Wed Aug 19, 2015 3:38 pm
- Forum: Game Modifications
- Topic: "Very Difficult Choice" Mod, irc channel: irc.quakenet.org/vdc
- Replies: 1004
- Views: 5293560
Re: "Very Difficult Choice" Mod
Right, VDCOR does get this error. I will make an update till the end of the week.
- Wed Aug 19, 2015 3:21 pm
- Forum: Strategy & Tactics
- Topic: Icemod: What's your most powerful race design?
- Replies: 13
- Views: 23913
Re: Icemod: What's your most powerful race design?
MP is possible on a crappy previous centuries PCs & notebooks while dosbox is exactly the program which is needed for MP.I play on a tablet in dosbox, I don't think multiplayer would be possible for me.
- Wed Aug 19, 2015 11:01 am
- Forum: Game Modifications
- Topic: "Very Difficult Choice" Mod, irc channel: irc.quakenet.org/vdc
- Replies: 1004
- Views: 5293560
Re: "Very Difficult Choice" Mod
Can you please point which exe is giving this message? I think you have downloaded version with this bug slipped in. Later I re-uploaded 58f without this bug. Please try in the current link and tell if it is still there. Basically, it is OCL_Improved bug, which keeps extracting/writing wrong tech fi...
- Wed Aug 19, 2015 9:59 am
- Forum: Game Modifications
- Topic: ICE 24
- Replies: 128
- Views: 1179807
Re: ICE Mod 10l
Removing extended fuel tanks from outposts was very bad idea: 1) It kills blitz, 2) it kills economy, since there are cases when you are forced to built OP early to settle worthy planet; 3) it kills huge maps completely. You know, if you are so afraid of abusing blitz vs Ai, it is better to work wit...
- Wed Aug 19, 2015 8:31 am
- Forum: Strategy & Tactics
- Topic: Icemod: What's your most powerful race design?
- Replies: 13
- Views: 23913
Re: Icemod: What's your most powerful race design?
If you are up to we can check in MP.
- Wed Aug 19, 2015 8:17 am
- Forum: Strategy & Tactics
- Topic: Comparing Unification with Feudalism for blitz purposes, regular moo
- Replies: 18
- Views: 31342
Re: Comparing Unification with Feudalism for blitz purposes, regular moo
When there is one you can do so. Usually however Ai doesn't build colony bases until late. I think it didn't do it either in your video, but landed CS in hw, which was a result of a small map.
- Tue Aug 18, 2015 7:11 pm
- Forum: Strategy & Tactics
- Topic: Comparing Unification with Feudalism for blitz purposes, regular moo
- Replies: 18
- Views: 31342
Re: Comparing Unification with Feudalism for blitz purposes, regular moo
Edit:
OK, I was wrong. seems like the real formula is: (total prod/pollution cleaners -no pollution prod* nano coef.)/2
OK, I was wrong. seems like the real formula is: (total prod/pollution cleaners -no pollution prod* nano coef.)/2
- Tue Aug 18, 2015 6:43 pm
- Forum: Strategy & Tactics
- Topic: Comparing Unification with Feudalism for blitz purposes, regular moo
- Replies: 18
- Views: 31342
Re: Comparing Unification with Feudalism for blitz purposes, regular moo
lets consider a basic subt race with LHW and nothing else. full pop = 24, 12 farmers and 12 workers. 12 workers = 36 PP Pollution is 36-8 > 28/2 = 14 If you build the PProcessor it will be: 12 workers = 36 PP Pollution is (36/2)-8 > 10/2 = 5 If you build pollution processor in this example, product...
- Tue Aug 18, 2015 5:52 pm
- Forum: Strategy & Tactics
- Topic: Comparing Unification with Feudalism for blitz purposes, regular moo
- Replies: 18
- Views: 31342
Re: Comparing Unification with Feudalism for blitz purposes, regular moo
When you have 40 worker PP and a P.Processor, the pollution will be 7. that is 40/2 from processor = 20 - 6 for medium planet > 14/2 = 7. the outcome is not 40-6=34 / 2 from processor =17/2 = 8.5 (9). Your example is unclear, please give all inputs: how many workers on production, race bonuses, gov...
- Tue Aug 18, 2015 4:59 pm
- Forum: Strategy & Tactics
- Topic: Comparing Unification with Feudalism for blitz purposes, regular moo
- Replies: 18
- Views: 31342
Re: Comparing Unification with Feudalism for blitz purposes, regular moo
@Darza Your several sentences: in short - you mix Reliability and Peak....im directly pointed you to a peak performance initially....another best ones included Feu as fastest anti-AI races Bring any number of saves for t0 and we compare uni vs feudal. In how many saves unification should beat feudal...
- Tue Aug 18, 2015 4:24 pm
- Forum: Strategy & Tactics
- Topic: Comparing Unification with Feudalism for blitz purposes, regular moo
- Replies: 18
- Views: 31342
Re: Comparing Unification with Feudalism for blitz purposes, regular moo
The video you have made is for a small map, where you start very close to the opponent. I meant the large map, where distance is higher. On the large map opponent might be able to build some fleet before you reach him and missiles damage won't be enough to kill both starbase and the fleet. Though yo...
- Tue Aug 18, 2015 12:22 pm
- Forum: Strategy & Tactics
- Topic: Comparing Unification with Feudalism for blitz purposes, regular moo
- Replies: 18
- Views: 31342
Re: Comparing Unification with Feudalism for blitz purposes, regular moo
Darza, you are sick man. Go and get psychic treatment.
- Tue Aug 18, 2015 11:42 am
- Forum: Strategy & Tactics
- Topic: Comparing Unification with Feudalism for blitz purposes, regular moo
- Replies: 18
- Views: 31342
Comparing Unification with Feudalism for blitz purposes, regular moo
Well, even in "classic, where was no balance and only Uni-Uni-Uni" actually Uni was best choice only under some special game settings. Another best ones included Feu as fastest anti-AI races; Demo, that generally outperform Uni from Prewarp; Crea for Advanced, and even Dict could be used to constru...