Search found 661 matches
- Mon Sep 21, 2015 6:32 pm
- Forum: Game Modifications
- Topic: "Very Difficult Choice" Mod, irc channel: irc.quakenet.org/vdc
- Replies: 1004
- Views: 5293152
Re: "Very Difficult Choice" Mod
That save pretty much answers my question. Can you give an example of an economic race build you use? That Elerian setup I've seen before (Just about), but the ship designs were accustomed to your mod, making it very strong. And do you find being creative much use with your mod? Thanks for your ans...
- Mon Sep 21, 2015 9:22 am
- Forum: Game Modifications
- Topic: "Very Difficult Choice" Mod, irc channel: irc.quakenet.org/vdc
- Replies: 1004
- Views: 5293152
Re: "Very Difficult Choice" Mod
Well, in vanilla battlescanners weren't free. They were in competition with the very desirable tach com tech. So, why were battlescanners handed out for free in your mod and Roccos? Missiles. Rocco is even thinking of taking it up a notch and boosting base computers, has already done so in the past...
- Sat Sep 19, 2015 12:39 pm
- Forum: Game Modifications
- Topic: "Very Difficult Choice" Mod, irc channel: irc.quakenet.org/vdc
- Replies: 1004
- Views: 5293152
Re: "Very Difficult Choice" Mod
Sorry, I don't understand your concern. Were you trying to say missiles are underpowered, because there is free battle scanner?
- Sat Sep 19, 2015 12:13 pm
- Forum: Game Modifications
- Topic: "Very Difficult Choice" Mod, irc channel: irc.quakenet.org/vdc
- Replies: 1004
- Views: 5293152
Re: "Very Difficult Choice" Mod
Would you not say this necessity of beam attack is born from the strength of missiles? No, primary factor, which affects beam attack value is ship-to-ship attack/defense ratio. This is the first thing which should be balanced. The reason behind is that you can destroy enemy ships with beams and in ...
- Fri Sep 18, 2015 3:55 pm
- Forum: Game Modifications
- Topic: "Very Difficult Choice" Mod, irc channel: irc.quakenet.org/vdc
- Replies: 1004
- Views: 5293152
Re: "Very Difficult Choice" Mod
Hi, First of all I would like to correct you, my nick is Overlord2! Secondly, I'am not much interested in other mods than VDC. If you would like to discuss VDC or have some questions, feel free to ask. About Battle Scanner technology in VDC. With current beam attack/beam defense ratio battle scanner...
- Sat Sep 12, 2015 10:55 am
- Forum: Game Modifications
- Topic: Increased and new monster events
- Replies: 17
- Views: 34946
Re: Increased and new monster events
Slightly increase probability of events: currently too low for lucky when events are off.There is some seperate code for determining Lucky player events, will take a look at it.
What would you like to change?
- Fri Sep 11, 2015 5:36 pm
- Forum: Game Modifications
- Topic: Increased and new monster events
- Replies: 17
- Views: 34946
Re: Increased and new monster events
What about chances of random events when they are turned off, but someone took lucky? Positive events still occur for the one who took lucky.
- Mon Sep 07, 2015 12:12 pm
- Forum: Game Modifications
- Topic: "Very Difficult Choice" Mod, irc channel: irc.quakenet.org/vdc
- Replies: 1004
- Views: 5293152
Re: "Very Difficult Choice" Mod
VDC updated (58h) adding the POST-Warp game setup: available for 1.40 it was broken for VDC. People who prefer faster games will like it.
- Thu Sep 03, 2015 1:29 pm
- Forum: Game Modifications
- Topic: 1.30 EXE
- Replies: 2
- Views: 8714
Re: 1.30 EXE
I wondered about that too, but it seems like these versions are not available anywhere. The orion cd got version 1.2.
- Sun Aug 30, 2015 4:34 pm
- Forum: Game Modifications
- Topic: Defensive & Offensive Combat Values
- Replies: 9
- Views: 16554
Re: Star Base Fleet Offensive Bonus
Few comments on the issue: #1 There shouldn't be any bonus from Starbase according to ingame logic; #2 In vanilla outpost was adding +10 beam offense to the owner when he was defending and it was a bug; #3 It was fixed in VDC by giving correct hull size to the starbase (was cruiser size in regular, ...
- Sat Aug 22, 2015 9:33 am
- Forum: Game Modifications
- Topic: "Very Difficult Choice" Mod, irc channel: irc.quakenet.org/vdc
- Replies: 1004
- Views: 5293152
Re: "Very Difficult Choice" Mod
VDC got this problem fixed too. If you build biosphere max pop will be still 42. There is a reference about it in the known issues on the front page.
- Fri Aug 21, 2015 3:54 pm
- Forum: Game Modifications
- Topic: "Very Difficult Choice" Mod, irc channel: irc.quakenet.org/vdc
- Replies: 1004
- Views: 5293152
Re: "Very Difficult Choice" Mod
Max pop is capped at 42. You can't exceed this number or it will cause the crash. As for androids, its a known bug, vdc has nothing to do with it.
- Fri Aug 21, 2015 5:11 am
- Forum: Strategy & Tactics
- Topic: Icemod: What's your most powerful race design?
- Replies: 13
- Views: 23909
Re: Icemod: What's your most powerful race design?
Depends on opponent's skill and also on AI race designs. If you encounter human with low skills it could be that tough AI can put up higher opposition than weak human.I assume in many ways it's much easier to beat a human than the cheating AI.
- Fri Aug 21, 2015 4:58 am
- Forum: Strategy & Tactics
- Topic: Androids and Spy dynamics
- Replies: 9
- Views: 14685
Re: Androids and Spy dynamics
This info is driven from the code.
- Thu Aug 20, 2015 5:45 pm
- Forum: Strategy & Tactics
- Topic: Androids and Spy dynamics
- Replies: 9
- Views: 14685
Re: Androids and Spy dynamics
Not sure what androids have to do with spying, but here is spying mechanichs (reposted from another post): Before roll for the spying there is roll on assasination of spies. Got no information on that formula. As for the spying chance the formula is the following: Random attack (0-100) + all offensi...