Improvements to the Game (Such as Stacking Battlescanners)
Posted: Fri Apr 28, 2006 4:57 pm
Some things about moo2 have been slowly driving me up the wall.
The biggest one is that this game takes SOOO LONG to play. Much longer than a game of moo3 would have taken for the following two reasons. (and please don't start saying moo3 sucks. imho more ppl would be playing moo3 if the developer had an extension to make the combat engine work like the manual said it would).
So I think the following two items would greatly speed up play. These were in moo3 and I think the game was better off as a result.
1) Turn Timer. I would rather play more turns and feel a little rushed.
2) BAttle Timer. Some guys take forever. While it might be great for the guy taking all day, its not for everyone else in the game.
Another thing that seems really stupid and is annoying is that you have to choose between boosting your research and hitting stuff with beam weapons.
How about letting us have the option to stack battlescanners? LB is that something that can be done without too much work? Most of the weapons available are direct fire weapons. But if you take reslabs/supers good luck. Sure you can hit stuff with certain weapons that offer the CO mod but please, that is the only way? Why couldn't you just fill up more hullspace with electronics. Another ship design from this change would be an AWACS like ship. Take a cruiser and fill it with nothing but battlescanners. It would be able to pierce the darkness of space and allow you to scan for enemy ships. I think it would be fun.
Budee
The biggest one is that this game takes SOOO LONG to play. Much longer than a game of moo3 would have taken for the following two reasons. (and please don't start saying moo3 sucks. imho more ppl would be playing moo3 if the developer had an extension to make the combat engine work like the manual said it would).
So I think the following two items would greatly speed up play. These were in moo3 and I think the game was better off as a result.
1) Turn Timer. I would rather play more turns and feel a little rushed.
2) BAttle Timer. Some guys take forever. While it might be great for the guy taking all day, its not for everyone else in the game.
Another thing that seems really stupid and is annoying is that you have to choose between boosting your research and hitting stuff with beam weapons.
How about letting us have the option to stack battlescanners? LB is that something that can be done without too much work? Most of the weapons available are direct fire weapons. But if you take reslabs/supers good luck. Sure you can hit stuff with certain weapons that offer the CO mod but please, that is the only way? Why couldn't you just fill up more hullspace with electronics. Another ship design from this change would be an AWACS like ship. Take a cruiser and fill it with nothing but battlescanners. It would be able to pierce the darkness of space and allow you to scan for enemy ships. I think it would be fun.
Budee