Search found 3 matches
- Wed Mar 21, 2012 11:38 am
- Forum: LAN games
- Topic: Any good timers to use?
- Replies: 1
- Views: 6104
Any good timers to use?
Are there any good ways to have a timer for this game? I searched and saw some old posts talking about implementing it via a switch, but it looks like that never happened. So, does anybody know a good external timer that can be used to keep track of times? Even though it wouldn't be able to end a pl...
- Tue Jul 26, 2011 11:27 am
- Forum: Game Modifications
- Topic: "Very Difficult Choice" Mod, irc channel: irc.quakenet.org/vdc
- Replies: 1004
- Views: 5228980
- Fri Jul 08, 2011 5:35 pm
- Forum: Strategy & Tactics
- Topic: Equations/Algorithms?
- Replies: 13
- Views: 28032
Though I can't answer your other questions, I can answer on the chance to hit. Percent chance to hit = 100/(1 + 2^E) where E = -(BA - BD)/16 BA = Beam Attack BD = Beam Defense Also, every space away from your target your ship gets -1 BA. Range is calculated accurately using pythagoras, so R^2 = X^2 ...