Search found 20 matches
- Tue May 17, 2011 8:33 am
- Forum: General Discussion
- Topic: How do I.....?
- Replies: 3
- Views: 7582
Too further clarify: I have two win XP computers running sp3 home edition. At some point, I would like to be able to play a LAN game of Moo2 as hot-seat really gets tiring and boring waiting for my friend to complete her turns. Also, in the past I was able to create a single player game with all the...
- Sat May 07, 2011 6:35 am
- Forum: Strategy & Tactics
- Topic: Equations/Algorithms?
- Replies: 13
- Views: 28021
Glad to see MooII still being discussed. For your questions to be answered will require someone more knowledgeable than I, but I didn't want to have you waiting forever for a reply. On the spies killing each other, I was always under the impression that it took a leader with the "Assassin" trait to ...
- Mon Apr 18, 2011 11:39 am
- Forum: General Discussion
- Topic: How do I.....?
- Replies: 3
- Views: 7582
Also, I forgot to mention I am getting a "com failure" notice when I try to just load it up as a network game. This is a relatively new computer and maybe missing some networking protocols, but this machine and my other XP machine can talk to each other (and play D2) just fine. Both these two XP mac...
- Mon Apr 18, 2011 5:02 am
- Forum: General Discussion
- Topic: How do I.....?
- Replies: 3
- Views: 7582
How do I.....?
Hello everyone. I am trying to remember how to play a single player game, suing the 'hotseat MP option to create the game. I seem to remember something about Mox 0, and trying to make the hotseat into a network game, and then making it a SP game, but I have been away far to long to remember exactly ...
- Tue Jan 19, 2010 9:25 am
- Forum: Suggestions
- Topic: Hypothetical Question (Next-Generation MOO2)
- Replies: 51
- Views: 50918
That's one area (multi-player) that I totally overlooked, but your quite right that there would be many issues that naturally address just muliplayer games rather than single player. My own interest is strictly single player (I know that multi has a charm all it's own, but the fun I get from MoO2 is...
- Mon Jan 18, 2010 7:19 pm
- Forum: Suggestions
- Topic: Hypothetical Question (Next-Generation MOO2)
- Replies: 51
- Views: 50918
Well, I am still for the idea of breaking down all the suggestions by kind, so suggestions about tech tree modifications do not share a thread about ground combat or leaders, for example. For me, I would want every {change} to include a check-able box so that each individual user could customize the...
- Sat Jan 09, 2010 11:13 am
- Forum: Suggestions
- Topic: Hypothetical Question (Next-Generation MOO2)
- Replies: 51
- Views: 50918
Some nice ideas there, but I wonder who we are going to get to write them thar lines of code. Way back, I used to write programs for the Atari and commodore personal computers (so we are talking 20+ years here) as an amateur hobbyist/game-player, but those programs were very simple. I am currently a...
- Mon Sep 14, 2009 11:04 am
- Forum: Suggestions
- Topic: Hypothetical Question (Next-Generation MOO2)
- Replies: 51
- Views: 50918
Re: Hypothetical Question (Next-Generation MOO2)
[Long time lurker, first time poster.] Just wanted to throw out a question and get some input. Let's suppose that someone was going to develop a MOO2 sequel that was going to stay true to the gameplay of MOO2 rather than going the route that MOO3 did. There are a handful of small and medium sized i...
- Mon Sep 14, 2009 3:05 am
- Forum: Suggestions
- Topic: Hypothetical Question (Next-Generation MOO2)
- Replies: 51
- Views: 50918
Wow, nice idea for a thread. I wonder if there is any interest in reprising a much modified version of this? Reading the posts here makes me realize that to do this justice we would need a family of threads to cover the game in the kind of detail it deserves. If anyone is interested in this let me k...
- Sun Sep 13, 2009 12:55 pm
- Forum: Strategy & Tactics
- Topic: Antimatter&Emg Combo Tactics - is it a Bug or a Feature?
- Replies: 27
- Views: 74047
Ok, so I did understand correctly after all. 8) So, it is definitely in the realm of an exploit in the coding of the game and not some intended match-up of techs that allows for the negating of other vessels PD weapons raping the missiles on their way to the target ship. I would think that this shou...
- Sat Sep 12, 2009 7:37 pm
- Forum: Strategy & Tactics
- Topic: Antimatter&Emg Combo Tactics - is it a Bug or a Feature?
- Replies: 27
- Views: 74047
"Consequently if pd beams are not enough missiles go through and hit the ship, which can blow up, if the missiles had emg. This tactics is based on the fact that you can't target /shoot missiles with beams, while they move synchronously with antimatter torpedo. " It sounds like one's PD weapons wor...
- Mon Sep 07, 2009 12:06 am
- Forum: Strategy & Tactics
- Topic: Antimatter&Emg Combo Tactics - is it a Bug or a Feature?
- Replies: 27
- Views: 74047
My 2 cents worth: Does this combo prevent the use of a design feature (namely PD)? Yes. Does this combo work this way because it's meant to work this way? No. In short, does it cause the unintended consequence that an otherwise target-able missile becomes immune to PD fire because of the stacking of...
- Sun Sep 06, 2009 8:34 am
- Forum: Suggestions
- Topic: Designing Starbases
- Replies: 41
- Views: 54690
I think that there would be three big areas that would need to be reworked, the first being that they get upgraded automatically (which they shouldn't get), and also the way command points are assigned (make the command points work for the planet the SB orbit --- like the warlord pick), and last but...
- Wed Sep 02, 2009 9:18 pm
- Forum: Suggestions
- Topic: Designing Starbases
- Replies: 41
- Views: 54690
I seem to recall trying that at one point, but came to the conclusion that they were either still able to trade techs, or were stealing techs from each other like crazy, as they didn't seem to be suffering from lack of techs you would expect the way I had them isolated. It wouldn't be fair for me to...
- Wed Sep 02, 2009 1:51 am
- Forum: Suggestions
- Topic: Designing Starbases
- Replies: 41
- Views: 54690
That's evil :lol: I've done that myself a few times, but it isn't all that it could be. I guess that I am alone in that I get bored of easy military conquest of the other races, and so have switched to trying to keep all the races alive the entire game. This isn't what the game designers had in mind...